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C/C++ Source or Header  |  2001-10-08  |  1.7 KB  |  45 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by DataRelay.rc
  4. //
  5. #define IDD_MAIN_GAME                   101
  6. #define IDC_NUM_PLAYERS                 1002
  7. #define IDC_PLAYER_NAME                 1003
  8. #define IDC_SEND_TARGET_COMBO           1012
  9. #define IDC_SEND_RATE_COMBO             1013
  10. #define IDC_SEND_SIZE_COMBO             1014
  11. #define IDC_SEND_TIMEOUT_COMBO          1015
  12. #define IDC_LOG_EDIT                    1016
  13. #define IDC_SEND_READY                  1017
  14. #define IDC_ACTUAL_SEND_RATE            1021
  15. #define IDC_ACTUAL_RECIEVE_RATE         1022
  16. #define IDC_CONNINFO                    1023
  17. #define IDC_CONNINFO_EDIT               1024
  18. #define IDC_CONNINFO_COMBO              1025
  19. #define IDD_MULTIPLAYER_CONNECT         10001
  20. #define IDD_MULTIPLAYER_GAMES           10002
  21. #define IDD_MULTIPLAYER_CREATE          10003
  22. #define IDD_LOBBY_WAIT_STATUS           10004
  23. #define IDC_PLAYER_NAME_EDIT            11002
  24. #define IDC_GAMES_LIST                  11003
  25. #define IDC_JOIN                        11004
  26. #define IDC_CREATE                      11005
  27. #define IDC_CONNECTION_LIST             11006
  28. #define IDC_BACK                        11007
  29. #define IDC_EDIT_SESSION_NAME           11009
  30. #define IDC_SEARCH_CHECK                11010
  31. #define IDC_WAIT_TEXT                   11012
  32. #define IDC_MIGRATE_HOST                11013
  33. #define IDI_MAIN                        11014
  34.  
  35. // Next default values for new objects
  36. // 
  37. #ifdef APSTUDIO_INVOKED
  38. #ifndef APSTUDIO_READONLY_SYMBOLS
  39. #define _APS_NEXT_RESOURCE_VALUE        105
  40. #define _APS_NEXT_COMMAND_VALUE         40001
  41. #define _APS_NEXT_CONTROL_VALUE         1025
  42. #define _APS_NEXT_SYMED_VALUE           103
  43. #endif
  44. #endif
  45.